Tools to transform the mesh or individual vertices. More...
Modules | |
Move | |
Tools to move the current selection or the current mesh. | |
Pivot | |
Tools to set the pivot of the current mesh. | |
Rotate | |
Tools to rotate the current selection. | |
Scale | |
Tools to scale the current selection. | |
Smoothing | |
Tools that relocate the vertices in order to improve the smoothness of a surface. | |
Subdivision Projection | |
Projection of vertices to their limit position according to certain subdivision schemes. | |
Functions | |
void | Mirror (Mesh *mesh, const Vec3d *axis, const Vec3d *origin) |
Mirrors the geometry at the given point along the given axis. More... | |
bool | GetSelectionCenter (Mesh *mesh, Vec3d *centerOut) |
void | ProjectToPlane (Mesh *mesh, const Vec3d *plane_point, const Vec3d *plane_normal) |
Projects all selected elements to the specified plane. More... | |
void | ConeTransform (Mesh *mesh, const Vec3d *base, const Vec3d *axis, double scaleAtTip) |
Transforms the vertices with the given cone transformation. More... | |
void | FlattenBentQuadrilaterals (Mesh *mesh, double step_size, int num_iterations) |
Flattens bent quadrilaterals using an iterative flattening scheme. More... | |
void | SnapVerticesToVertices (Mesh *mesh, Mesh *targetMesh) |
Snaps the selected vertices of the specified mesh to the selected vertices of the target mesh. More... | |
Tools to transform the mesh or individual vertices.
Transforms the vertices with the given cone transformation.
Flattens bent quadrilaterals using an iterative flattening scheme.
Mirrors the geometry at the given point along the given axis.
Projects all selected elements to the specified plane.